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Neon Oblivion

Project Type

Game Design

Date

Spring Semester 2021

Course

IM 459 Game Capstone

Role

Gameplay Engineer

Neon Oblivion was my final project while at University, with the largest team I've worked with. Our assignment was to take a prototype made the previous semester and transform it into a full game. The idea of the game evolved into a movement based puzzle with a focus on swinging and grappling to traverse the environment.

My role on this project was a Gameplay Engineer. During this role I did programming tasks working on gameplay mechanics as well as providing support diagnosing and fixing bugs whenever they were encountered. While not all of the mechanics I worked on made it into the final build, they were fully functional.

The mechanics I worked on were:
-The ability to manipulate a cube to trigger interactions with mechanisms and traps.
-The ability to transition between scenes containing gameplay and sections of the user interface.
-The player respawning system.
-The system that would create particles to denote when the player impacted the ground.
-The system that would allow the player to utilize checkpoints throughout the game.
-Fine tuning to the opening of doors in some levels.

On top of this I helped fix bugs with several systems including the grappling and swinging mechanics that are core to the game.

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