Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Neon Oblivion
Project Type
Game Design
Date
Spring Semester 2021
Course
IM 459 Game Capstone
Role
Gameplay Engineer
Neon Oblivion was my final project while at University, with the largest team I've worked with. Our assignment was to take a prototype made the previous semester and transform it into a full game. The idea of the game evolved into a movement based puzzle with a focus on swinging and grappling to traverse the environment.
My role on this project was a Gameplay Engineer. During this role I did programming tasks working on gameplay mechanics as well as providing support diagnosing and fixing bugs whenever they were encountered. While not all of the mechanics I worked on made it into the final build, they were fully functional.
The mechanics I worked on were:
-The ability to manipulate a cube to trigger interactions with mechanisms and traps.
-The ability to transition between scenes containing gameplay and sections of the user interface.
-The player respawning system.
-The system that would create particles to denote when the player impacted the ground.
-The system that would allow the player to utilize checkpoints throughout the game.
-Fine tuning to the opening of doors in some levels.
On top of this I helped fix bugs with several systems including the grappling and swinging mechanics that are core to the game.











